Tips for passing the game The Dark Eye. Passage of the game # 008

Prism

After conversation with hot, inspect the nearest garbage and pick up a broken mirror. Go to the right. Next to the pier you will notice the boat covering the tarpaulom. Use the knife on the tarps and take the hook. Then use the repeat assembly spell on the cutting tarps.

Use the repeat assembly spell on the way and tie them to the hatch. Open it and cover the blanket. The blanket is too small to cover the whole hole in the field, so use the knife on it. Finally, put a straw on the blanket.

Get out of the mill. Talk to Nuri, and then put a stool on the podium on which you are now standing. Tell Nuri about Fanchari and use a double saw on a broken beam under the roof at which Fairy sits.

At the end of the pier you will meet the drunk. Try to talk to him and take a bottle with a spirit lying next to him. Enter the bath until Nuri tries to talk to the drunkard.

Talk to a bathroom bathroom. Ask her about Gosvin and his home, and you will learn that he was bought by the Harm merchant. Ask further and remember that she called the Harm name an honest merchant. After that, start the conversation with the wounded, and you will learn that she sent a message to Harma. Guest, guy in the bath, - her boyfriend. Talk to him and remember that he called Aaarauchene with the name King of the Hill of Ghost Light. Talk to the wounded woman again, choosing the options of the dialogue: (Take a message to deliver a message) and (make the messenger envy).

Take the crane from the barrel and bucket from the bench right. Also take the bath towel at the entrance door. Go outside and send Nuri to the bath. Type it again. Use the repeat assembly spell on the previously found broken mirror.

Use a towel on the mirror and give a polished mirror with a wounded woman. Next to her you will find a backpack on the ground. Try to raise it, and you get the message harm.

Get out of the bath and talk with hot. Then climb on the screen to another part of the bay. On the boat you will see a ferry, catching fish that can transport you both to the swamps. Try to talk to him, and Geron will understand that the carrier wants a little alcohol in return. Move on to the right and take a smoking hook with a wooden bench. Come to the ship and start a conversation with the guard.

During the conversation, select Options: (message from aarauchena) and (honest merchant). You do not know the answers to the rest of the questions, so Geron will be sent. Save to Jarra and ask him more questions: (more about the dangers), (most popular animals). Reklama: Salvata - Indaplovių remontas https://www.salvata-vilnius.eu/aptarnaujama-technika/indaplovių-remontas/

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